22.6.11

Patch Notes Comments (1.0.0.120) - Yorick

Just a few thoughts on the patch notes. Not nearly as in-depth as Elementz's "Meta Talk" stuff.

Yorick: Looks fun as crap. I guess Riot has jumped on the "pet" bandwagon, but I'm glad. I was especially happy to hear a Shakespeare reference. And Zombie Shakespeare? My pants are a little damp. Maybe he'll have some Hamlet quotes...

Cho'Gath: Now highlights targets that can be killed with feast. Was this really necessary? I don't actually care either way, but it seems like a waste of time that could be better spent making more Teemo skins...

Evelynn: Nerfed into oblivion. Let's take away the one thing that makes her viable (stun) and replace it with a steaming bucket of red, white, and blue all American bullcrap (slow). Yeah, it's a long duration slow, but that won't stop Corki from jumping to safety.

Fiddlesticks: YAAAH!!! Fiddle buffs! I love Fiddle, but he was nerfed so many times that he was nigh unplayable. Hopefully this will give him the boost he needs (though he will still require blue to jungle, which is what is truly broken about him. Probably make him more of a pubstomp champ).

Pirate: About time he got some lovin'

Jarvan: Slight nerfs, still hella' strong.

Kassadin: Small buffs, should help a little with early mana regen (though probably not enough to make that much of a difference).

Malz: He needed a little nerfing, but I don't think this was the way to do it. Let's nerf his anti-tanky ability in the midst of a Tanky DPS meta...

Nunu: I don't jungle, so I'm not sure, but holy crappers, this looks like it will hurt his jungle. Check with Stonewall for the final word.

Rumble: Glad he got nerfed a little. Wasn't really OP, but I'm so sick of Tanky DPS.

Shaco: "Fixed the dance animation to loop properly." Problem solved...

TF: Got....buffed? Yeah, it's just a change to shields, but still. Banned or picked in EVERY DAMN GAME of the tourney, and he gets a buff? Let's buff Vayne next!!!

Vayne: Thank god for some nerfs.

Vlad: Slight nerf to his level 9 godlike-status. Damage will be slightly less, but his heal will be what's really impacted.

QSS Buff: MORDE ES NUMERO UNO!!!

GP10 Items: No more Philo/HoG stacking, Jarvan! 'Course he can still get one of each. I think this was a good compromise.

18.6.11

DreamHack live!!

The world's largest digital festival goes ---->>>LIVE  Link 1 - Link 2   Link 3<-----
The Season One Championship has Arrived! (Coverage Begins 10:30 a.m. CEST 6/18)

Welcome to the thrilling conclusion of League of Legends Season One! For the past nine months, League of Legends teams all across the globe have been fighting furiously to establish themselves as championship contenders. Now, the Season One Circuit has come to a close, and the top eight teams from North America, Southeast Asia, and Europe have gathered together to compete for their share of a $100,000 prize purse and the right to call themselves the greatest League of Legends team in the world. Here at Dreamhack in Jönköping, Sweden, the League of Legends Season One Champions will be crowned, taking home a grand prize of $50,000!

This is where you will find live coverage of all the excitement as it unfolds, including live matches, interviews with the competitors, updates to the brackets, and photos from the event site.

Live coverage begins June 18th, starting 10:30 CEST (GMT +2).
 

16.6.11

Three New Champions Announced At E3 (And they all look f'ing awesome!)

The 2011 Electronic Entertainment Expo in is full swing, and today we were summoned to Riot Games' booth to check out some of the updates coming to League of Legends. Travis George, lead producer on the game, was there to talk us through three upcoming champions, as well as show off Spectator mode. "Our driving belief has been to make a game players would want to pay for," said George, "and we've got a lot of people who are working on more than just champions."

Three champions that are in the works are Yorick, the grave digger; Leona, the radiant dawn; and Skarner, the crystal vanguard. Yorick is Riot's take on the necromancer archetype. Similar in concept to Sona's auras or Udyr's stances, Yorick is all about managing three abilities in harmony. Each of his three main abilities summons a ghoul, which dies fast and prioritizes attacking enemy champions. There is an immediate effect when the ghoul is summoned, and each ghoul type has its own special properties. His first (decay ghoul) causes a small blast of damage and slows enemies around him. This ghoul has its own aura that slows enemies and will automatically seek out enemy champions to attack.
The other two ghouls, ravenous and spectral, are still being worked on but will grant bonuses to life steal and attack speed, respectively. Yorick's passive will increase his stats so long as one ghoul is active, thus making skillful ghoul juggling a must for effective play. Finally, his ultimate is shaping up to be a skill shot that fires in a straight line, sending a wave of grasping skeleton hands that root champions. The skill may be modified so that nearby ghouls will focus on rooted champions, but it's still a work in progress.


Because Leona and Skarner aren't as far along in development, we didn't get as concise a breakdown. In broad terms, Leona is Riot's answer to the community's requests for a true female tank (sorry Kayle). Her character concept is built around the sun, with several crowd control abilities. These culminate in her ultimate: a global area-of-effect nuke that initially slows champions caught by it in a blinding ray of sunlight. After a moment, a beam of solar energy will crash down, stunning and damaging those hit. Skarner is a massive, purple scorpion made of crystal and built to focus on enemy champions one at a time while keeping others at bay. One idea George would share for this champion was the ability to physically pull enemy champions toward Skarner using its tail.
In addition to the new champions, Spectator mode was also shown. When doing research into how information should be presented to the player, George and the team at Riot turned to ESPN and other sports broadcasts to see how they formatted their information. At the top of the screen is a large blue-and-purple score tracker that tallies each side's total team kills, gold, and towers destroyed. The sides of the screen show vertical lists of each team's champions, with icons indicating individual summoner spells and the status of ultimates. Finally, the bottom has a full scoreboard that can be toggled on and off, as well as a chat window and minimap.


To help prevent foul play, Spectator mode has about a minute of built in lag (the exact number is still being tweaked). Riot is also still working on how many players will be able to spectate a match at once and would only commit to supporting one spectator per match at the moment. These additions, and many more that George was eager to reveal, are on the way and should be arriving before the year's end.

Season One Championship Regional Qualifiers

The final stop on the road to the Season One Championship has been made. After a long weekend full of exciting matches and great upsets, six teams have emerged to move on to League of Legends' biggest stage ever: The Season One Championship at Dreamhack!
These teams have made it past the qualifiers and will travel to Jönköping, Sweden this June to compete for their share of the $100,000 prize pool:

North America

  1. Team SoloMid
  2. Epik Gaming
  3. CLG


Europe

  1. aAa
  2. gamed.de
  3. FnaticMSI

Gold Per 5 Nerfs Next Patch (Rumour!) What does this mean for our game?

So apparently Morello has stated (I can't seem to find the post) that GP5 items are going to be "unique" on the passive. Now I am not sure if it's going to be unique per item meaning you have have a philo, a hog, and a kage pick and still get 3x GP5 or if you can only have one of those items and will only receive one GP5 passive.

If you can still have one HoG one Philo and One Kage GP5 won't be nerfed as badly but it will take it's toll on some champs. Not as bad as everyone might think but you wouldn't be able to HoG or Philo stack now which is a good thing, but what if you're only allowed to have one and the passive is an absolute unique?

Well what does this mean for LoL if it is a one item absolute unique passive? Well it's a step in the right direction as GP5 has been sort of plaguing our community a bit lately. At the same time though it's what made side lane supports / and some junglers viable. Without GP5 you're going to see WAY LESS farmed supports (and they really don't got much farm to begin with) and champions like Amumu/Nunu will also be nerfed pretty badly too as they are also known for getting 2-3 GP5 items as they jungle so they can continue to ward for the team, pick up oracles, and still have pretty good farm.

So with far less farmed supports and junglers we might actually see some champions drop down on the tier list a bit because of this change and tanky dps champions like Irelia, Renekton, Jarvan will also be hit because of this change.

How do you guys feel about this change? Good, bad, awesome?

8.6.11

Solo Queue Tier List updated

by Elementz on Wednesday, June 8th 2011 - 00:20 / 9689 Views /
Solo Queue Tier List

So due to people misunderstanding my list and taking it the wrong way etc.. Also due to some popular demand and a self-realization that I should have probably done this a long time ago. Here comes my Solo Queue Tier List!

This list will compile all the champions into tiers that I will explain later in the post. This is about how great of a champion they can be in solo queue and how well they can be played overall. This list isn’t about “picks” or drafting. It’s about how good a champion is in Solo Queue. I emphasize Solo Queue because Draft Mode 5v5 is a lot different and they should have two separate lists. This list will be mostly revolving around how good a champion is at Soloing, Jungling, Early game,Mid game, and team fighting ability. It will have almost nothing to do with Late Game which 90% of competitive games go to. Majority of solo queue games end between 20 and 30 minutes. So this is what this list will be focusing on.

SOLO QUEUE ADVICE – Always remember to build a balanced team that is strong in all 5 aspects of the game. Get two strong solo’s, a strong duo lane, and a strong jungler and your chances of winning will increase drastically! If you’re not 1st or 2nd pick please pick accordingly to the rest of your team. Communication in pregame chat is the key to success! If you have an AD and an AP carry then the remaining roles of Tank, Support, and Jungle need to be filled! It’s the best way to become a great League of Legends player by having a well rounded group of champions you can play! Master all aspects of the game and not just one!

*Tier 1 - Vayne, Twisted Fate, Annie, Alistar, Eve, Corki, Teemo, Nidalee, Nocturne, Jarvan IV, Irelia, Akali, Renekton, Cho’Gath, Janna, Malzahar, Swain, Karthus, Soraka, Warwick, Vlad, Singed, Amumu, Maokai, Shen,

* Tier 2 - Ashe, Jax, Lee Sin, Caitlyn, Orianna, Urgot, Tristana, Ryze, Xin Zhao, Shaco, Kassadin, Olaf, Casseopia,Udyr, Sion, Lux, Kennen, Zilean, Trundle, Miss Fortune, Leblanc, Ezreal, Brand, Nunu, Anivia, Mundo,

* Tier 3 – Blitzcrank, Taric, Morgana, Nasus, Master Yi, Malphite, Garen,Rammus, Tyrndamere, Sona, Poppy, Rumble, Kog’Maw, Gragas

* Tier 4 – Sivir, Veigar, Katarina, Kayle, Mordekaiser, Pantheon,Fiddlesticks, Twitch, Galio, Karma, Heimerdinger,Gangplank

Tier 1 - These champions are at the top of this list for a lot of reasons. The biggest reason being you can actually carry a team with them. In League of Legends its very hard to be a “true” carry as this game if very team oriented. If you’ve ever played a 4v5 you’ll know what I am talking about as it’s literally impossible to win. So I find these champions in Tier 1 lane VERY well in terms of being able to kill creeps well, harassing the enemy champion, and survivability. For the junglers in tier 1 it’s because they control the jungle well, and do it safely. Also gank well and if get fed can actually carry games themselves. All these champions have great early games for the most part and just continuously get stronger as the game goes on. These are the pub stomp kings of the game in my eyes currently.

Tier 2 - These champions like tier 1 champions are great laners, and are great to have on your team in Solo Queue. They just don’t carry as hard as other champions in tier 1 I find. Their early game laning power can be almost equal to the strength of tier 1 champions but I find the tier 2 champions to be slightly weaker than these tier 1 champions in terms of how hard you can carry a solo queue game with them. They are still the creme of the crop in Solo Queue and shouldn’t be underestimated.

Tier 3 - These champions I find to be great 3rd, 4th, or 5th picks on a team. They are 100% viable but these champions generally aren’t as strong in lane as tier 1 and tier 2 champions and often take the Duo lane as they aren’t as strong as solo’s. A few of them in this tier can stand toe to toe to a lot of tier 1 and 2 champions in a Solo lane but I find they just aren’t sought after as “great” Solo Queue solo laners. These champs are all 100% viable in solo queue. I just find them to be slightly weaker than tier 2 champions in Solo Queue.

Tier 4 - Now tier 4 is a tricky tier I find. These champs are all 100% viable for Solo Queue. If someone says they play a great X champion in tier 4 than you can let them solo or play that champion. These champions are simply tier 4 because they require a lot more farm I find than other champions to reach that “carry status” in Solo Queue. These champions are usually played by people who love these champions for their design and play style so usually people who play these champions I find aren’t bad players at all so letting them play these champions sometime is a good choice. These champions problem isn’t poor laning or really anything other than they require a lot more effort to be good at and a lot more skill to do well on is all. They’re all fun champions and I suggest you give them a whirl and try them out!

DISCLAIMER! – Now remember everyone. This is just an OPINION and nothing else. Take it with a grain of salt and remember not to flame anyone in-game over me or my lists!

SOLO QUEUE ADVICE – Always remember to build a balanced team that is strong in all 5 aspects of the game. Get two strong solo’s, a strong duo lane, and a strong jungler and your chances of winning will increase drastically! If you’re not 1st or 2nd pick please pick accordingly to the rest of your team. Communication in pregame chat is the key to success! If you have an AD and an AP carry then the remaining roles of Tank, Support, and Jungle need to be filled! It’s the best way to become a great League of Legends player by having a well-rounded group of champions you can play! Master all aspects of the game and not just one!

*--* CHANGE LOG *--*


Vayne moved up in tier 1 - This is pretty self explanatory as she's banned in every single game or picked in every single game. She's just all around strong and snowballs crazy hard. The perfect combo for Solo Queue.

Kassadin moved down to tier 2 - I feel his early game is so weak that for him to get to that "oh my god Kass is OP status!" it takes far too long and I find him too weak to play now. He's still really good in a lot of situations and can definitely carry Solo Queue games but he's lacking a bit right now in the early game department.

Cho'Gath moved up to tier 1 - His lane sustainability, burst, and overall tankyness just makes him tier 1 imo. He can really carry a Solo Queue game if he's got a lot of farm.

Urgot moved down to tier 2 - I feel his god tier laning isn't that god tier anymore compared to others and then his mid/late falls off a bit if he doesn't get that great early game. Don't get me wrong if you're good with Urgot you can still carry and do well hence why he's going to tier 2 but I don't feel he's tier 1 worthy anymore for Solo Queue.

Akali moved up to tier 1 - Her laning is decently strong, but when played correctly her burst on targets is just awesome. She can drop people in a matter of seconds and move onto another champion and kill them just the same. She snowballs in fights with her ultimate gaining another charge for every kill/assist and that can really turn the tide of a lot of games. Her survivability is pretty high too with charging to things with R and W's stealth.

Ryze moved down to tier 2 - I feel he's not that great since the nerf. It really hurt his early game a lot more then it should of. He's still good and still is a tank/mage that crush's face, you just have to be an experienced Ryze player to do this.

Kennen moved up to tier 2 - His laning strength is awesome and I believe because of this you can snowball and carry a lot of games just by dominating your lane. His mid/late game is alright, VERY farm dependent but if you get that farm you can 100% carry your games with him. AD Kennen is also viable as well.

Lee Sin moved up to tier 2 - Jungle, Solo Lane, or Duo Lane Lee Sin can do it all. If you get farmed on him you can really carry with him. Even if you're not that farmed he's still a very strong champion currently.

Maokai moved up to tier 1 - His Solo Lane and his Jungle is pretty damn strong. He sustains himself quite well using his passive and his burst is so unexpected people fall for it all the time. They think Maokai can't dish out that kind of DPS but he can and you can get a lot of kills leaving people going "wtf how did I die!?".

Soraka moved to tier 1 - Healing like she does is so incredibly powerful in Solo Queue I'd say she's a pick or ban in every game. If you're good at Soraka you can carry teams just by the sheer amount of heals and support you deliver to your team.

Annie moved up to tier 1 - This is self explanatory just like Vayne. All around awesome and bursts like a mo'fuka!

Xin Zhao moved up tier 2 - Jungle Xin is amazing just like I said in my Draft Mode List because of how powerful his ganks are. Then if he's fed his team fighting ability is just so STRONG, he just goes from target to target dishing out DPS. Looking for a DPS jungler to play? Xin is your man.


New Champion Time!


Orianna placed into tier 2 - I feel her lane control is good, her burst is good, and her supporting is pretty good too. I am not 100% sure if tier 2 belongs to her yet but I feel for now this will do. Play her as an AP carry and harass and poke the crap out of everything with your ball!