1.2.11

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Release Notes v1.0.0.110 + New Skins

League of Legends will be updated during scheduled maintenance on 2/1/2010 from 1:30AM until 12PM PST.

New Skins in the Store
Sun Goddess Karma
Sakura Karma
Lion Dance Kog’Maw
Djinn Malzahar

League of Legends v1.0.0.110
Karma, the Enlightened One
Heavenly Wave: Karma sends forth hidden blades from her fans, dealing magic damage to units in a cone in front of her. Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone based on a % of their missing life.
Spirit Bond: Karma bonds an ally or enemy creating a beam between them. Allied anchors have increased movement speed and enemy anchors have reduced movement speed. Enemy units that come in contact with the beam take magic damage. Karma strengthens the bond to double the effect of the movement speed modifier.
Soul Shield: Karma summons a protective shield that absorbs incoming damage. Mantra Bonus: In addition to casting the shield, energy radiates out from the shield dealing damage to enemy units around Karma’s target.
Mantra: Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
Inner Flame (passive): Karma gains increased Ability Power corresponding to her % of missing Health.

Akali
Twin Disciplines no longer deals bonus damage to towers

Cassiopeia
Twin Fang range increased to 700 from 675

Ezreal
Rising Spell Force now has a particle to indicate the amount of stacks
Fixed a tooltip bug that stated Ezreal was gaining 15% per stack instead of 10%
Fixed a bug where some of Ezreal’s spells were displaying incorrect text on cast

Galio
Resolute Smite’s area of effect size and projectile speed have been increased slightly

Gragas
Fixed a bug where Barrel Roll was not properly drawing aggro from towers and monsters

Jax
Fixed a bug where Jax would lose health while leveling in some instances

Katarina
Death Lotus
Base Damage per dagger increased to 50/65/80 from 40/50/60
Ability power ratio reduced to .25 from .3
Attack damage ratio reduced to .5 from .55

Miss Fortune
Fixed a bug where Strut sometimes wouldn’t show a particle while active
Fixed a bug with Bullet Time where it would occasionally scale off of ability power instead of attack damage even though attack damage provided slightly more overall damage

Mordekaiser
Fixed a bug with Iron Man where the tooltip said it had 5% decay but was actually 3%
Shield generation increased to 25/27.5/30% from 20/25/30%

Olaf
Fixed a bug where Undertow could not deal damage to the same target within 1 second of the previous hit

Rammus
Powerball slow duration reduced to 3 seconds from 4
Powerball slow percent reduced to 20/25/30/35/40 from 28/36/44/52/60

Renekton
Cull the Meek
Cooldown changed to 8 seconds from 12/11/10/9/8
Base damage increased to 60/90/120/150/180 from 40/70/100/130/160
Attack Damage ratio increased to 0.8 from 0.6
Healing reduced to 7.5% from 15% (Fury-enhanced heal unaffected)
Champion healing increased to 4x from 3x
Ruthless Predator cooldown reduced to 13/12/11/10/9 from 14/13/12/11/10
Slice and Dice armor reduction changed to 15/17.5/20/22.5/25% from 10/15/20/25/30
General
Health per level increased to 87 from 82
Base health increased to 513 from 508
Armor per level increased to 3.8 from 3.2
Base armor increased to 19 from 17.2
Fixed a bug where Renekton was gaining bonus attack damage while wounded

Shaco
Fixed a bug where Deceive could be dodged

Soraka
Astral Blessing
Base heal changed to 60/120/180/240/300 from 80/130/180/230/280
Ability power ratio reduced to 0.9 from 1
Buff duration reduced to 4 from 9
Armor buff increased to 20/35/50/65/80 from 15/20/25/30/35
Removed Innervating Locket from her tips

Teemo
Move Quick – Ability Rework
Passive – Now grants 10/15/20/25/30% increased movement speed until struck by a champion or turret
Active – Teemo gains double his passive move speed for 4 seconds. This bonus is not lost on hit

Vladimir

Sanguine Pool
Slow percentage reduced to 40% from 50%
Slow duration reduced to 1 second from 1.5 seconds
Tides of Blood health cost reduced to 30/40/50/60/70 from 30/45/60/75/90
Fixed a bug where Vladimir would lose health when leveling in some instances

Items
Boots of Speed now shows Ionian Boots of Lucidity as a build option instead of Ninja Tabi
Doran’s Shield
Cost increased to 475 from 435
Armor increased to 9 from 8
Health regen per 5 seconds increased to 10 from 8
Doran’s Blade
Cost increased to 475 from 435
Damage increased to 9 from 8
Doran’s Ring
Cost increased to 475 from 435
Mana regen per 5 seconds increased to 5 from 4
Last Whisper cost increased to 2290 from 2090
Fixed a bug with Lich Bane where the cost was inadvertently increased and the mana gain lowered
Rabadon’s Deathcap cost increased to 3600 from 3400

Summoner Spells
Rally
Fixed a bug where Rally provided ability power whether or not you had the mastery
Fixed a bug where Rally was granting less ability power and attack damage than it stated
Each unit now gains ability power and attack damage based on the caster’s level, rather than each individual unit’s level

Masteries
Strength of Spirit mana to health regeneration converted reduced by about 33% and clarified the tooltip to show that it was regeneration per 5 seconds
Meditation mana regeneration reduced by 40%
Veteran’s Scars health reduced to 12/24/36/48 from 15/30/45/60

Runes
Clarity Runes reduced in effectiveness by about 33%
Quintessences of Fortitude reduced in effectiveness by about 20%

General
Fixed several spells that did not preload properly, causing a delay the first time used in game
Adjusted many champions’ PVP.net attack, defense, spell, and difficulty ratings
Removed many PVP.net tags (like heal, stun, and pet) and made the remaining tags more accurate
Updated many Champion’s recommended item lists
All Champions with mana had their base mana regeneration increased by 2.5 mana per 5 seconds and mana regeneration per 5 seconds per level increased by 0.2
Dragon is now immune to disables

A New Champion Approaches: Karma, the Enlightened One

The Karma Champion Spotlight is here! Playable as both an AP carry and a support champion, Karma is sure to delight you. Utilizing a new resource system, Mantra, Karma will test the limits of your mental fortitude while rewarding those who can manipulate her abilities to their highest potential.