26.4.11

Lets talk about Hexdrinker


So with the recent change to BF Sword we now have pretty much no reason to pick up a Hexdrinker. The thought process behind its pricing was that you would need to make a choice between either getting your first BF sword so you could build in to a bigger more endgame focussed item, or you instead pickup Hexdrinker so you can utilize its shield and MR in the mid game to deal with casters on the other team.

Now however, with BF Swords costing 1650 and all other major dps items that build off of a BF Sword getting a discount as a result, there is vary little reason to build a Hexdrinker. By not going BF Sword for Hexdrinker you delay your big dps item even more then before. If you were to instead pick it up as a second item you might find that the game has outpaced its effectiveness.

Most of the issues I have with this item is the lack of a end game build that uses it. If Hexdrinker could build in to something even more substantial then I wouldn’t worry about its price so much. Over all Hexdrinker gets you good stats for its price. Most end game builds however have no need for Hexdrinker, mainly because if casters are an issue then you should just build a B.Vail.

I feel that a few things need to happen -
Reduce the cost on Hexdrinker -
Pros - Brings it more in line with BF Swords Cost.
Cons - Provides to much stats for its cost.

Buff the stats on Hexdrinker -
Pros – Makes Hexdrinker worth investing in, by either having more MR, more AD, or a bigger Shield.
Cons – Could still provide to much stats for its cost.

Create an item for it to build in to -
Pros - Wont imbalance current Hexdrinker, allows you to use it in late game builds.
Cons - Creates an endgame item with a really small niche to fill.

I’m honestly in the 3rd options camp. If you could take a BF Sword and add it to a Hexdrinker, or a Brutalizer and Hexdrinker you could have a really awesome item.

Hexdrinker + BF Sword =
Magebane
85 AD
65 MR
UNIQUE Passive: If you would take Magic Damage which would leave you at less than 45% of your Maximum Health, you first gain a shield which absorbs 450 Magic Damage for 4 seconds. 60 second cooldown.

Hexdrinker + Brutalizer =
Spellbender
60AD
50MR
20 ArmPen
15% CDR
UNIQUE Passive: If you would take Magic Damage which would leave you at less than 45% of your Maximum Health, you first gain a shield which absorbs 450 Magic Damage for 4 seconds. 60 second cooldown