by Borengora on Tuesday, July 26th 2011 - 07:09 / 6815 Views /
Yes, I'm still alive. I've been out of sorts for a while with grad-school registration (read: jumping through the hoops instated by a stagnant academia. That I will soon join, probably...). But I am back to give you my (highly theoretical with no practical data whatsoever) comments on the patch that is being released as we speak. I am writing this about half an hour before I have to be at work, so I may just get part posted and finish it later.
As always, remember that this is much less detailed than Elementz's Meta Talks and is just my personal opinion. Keep the comments rolling in, especially when I miss stuff, so we can all glean a better understanding of what these changes mean.
Wukong, the Monkey King
Crushing Blow: Wukong swings his mighty staff with incredible speed, crushing his opponent. This attack deals additional physical damage and reduces the enemy's armor for a short duration.
Decoy: Wukong utilizes his cleverness to trick his foes. He becomes stealthed for 1.5 seconds and leaves an uncontrollable decoy behind that will deal Magic Damage to enemies near it after 1.5 seconds.
Nimbus Strike: Wukong dashes on a cloud toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing physical damage to each enemy struck.
Cyclone (Ultimate): Wukong's staff grows outward and he spins it around, dealing damage and knocking up enemies. Wukong gains movement speed over the duration of the spell.
Stone Skin (Passive): Wukong's armor and magic resistance are increased for each nearby enemy champion.
- Yaah, more tanky DPS...
Damage reduced to 85/125/165/205/245 from 90/130/170/210/250
Ability power ratio reduced to .7 from .75
Damage reduced to 80/130/180/230/280 from 85/135/185/235/285
Ability power ratio reduced to .75 from .8
-Pretty decent Annie nerfs. But it was about time, even though I am personally sad because she's my best toon. At least they didn't run her into the ground like many of their nerf-stick recipients.
Miasma now gives persistent vision in the area where cast
-not that big of a deal, but nice nonetheless. Even less excuse to facecheck those bushes.
No longer blinds
Damage reduced to 70/120/170/220/270 from 80/130/180/230/280
Gatling Gun attack damage ratio reduced to 20% from 25%
Missile Barrage: Big One bonus damage reduced to 50% from 60%
-Doubleyew Tee Eff?!? GINORMOUS Corki nerfs. Q doesn't blind anymore? 20% GG damage nerf? And an ult nerf just to kick him while he's down? Poorly played, Riot. Very poorly played. Corki will be seeing much less usage.
Fixed a bug where Mystic Shot did not interact with spell shields
-Aaaaand he's still worthless. Please try again.
Base health increased to 520 from 495
Base armor increased to 20.5 from 16
Armor per level reduced to 3.5 from 4
Projectile speed increased to 1300 from 1200
Mana cost reduced to 60/65/70/75/80 from 70/75/80/85/90
Ability power reduced to .7 from .8
Duration increased to 4 seconds from 3.5 seconds
Heal increased to 25/40/55/70/85 from 20/32/44/56/68
Idol of Durand damage reduction while channeling increased to 50% from 30%
-Nice, needed buffs. Maybe he'll be usable again. I sure hope so, cause he's lots of fun.
Parrrley gold bonus reduced to 4/5/6/7/8 from 4/6/8/10/12
Active attack damage bonus reduced to 14/22/30/38/46 from 20/28/36/44/52
Active movement speed bonus reduced to 10/14/18/22/26% from 14/18/22/26/30%
-Good nerfs. He was a little stupid.
New models and textures for Janna and Tempest Janna
All new animations for her and her skins!
-Meh. Doesn't effect gameplay. Maybe she's a little hotter now, though. Wait, did I say that out loud? Er...I mean...YES I'M AWESOME!
Attack damage ratio increased to 1.0 from 0.7
Base damage reduced to 35/60/85/110/135 from 50/75/100/125/150
-Making him scale better. Jax is already a monster in solo que if he gets some items, and this will make him even more so. I doubt he'll ever be very viable in draft mode, however.
New model and animations!
Community contest "Fresh Prince of Bel Air" /dance animation
Attack damage per level reduced to 2.5 from 3
Attack speed per level reduced to 2 from 2.3
Recommended items updated
New Passive: Kayle's basic attacks against enemy champions now reduce their armor and magic resistance by 2% for 5 seconds (stacks up to 5 times)
Missile speed increased to 1300 from 1000
Ability power ratio increased to 1.0 from 0.8
Mana cost reduced to 70/75/80/85/90 from 80/85/90/95/100
Slow increased to 35% from 25%
Damage amplification reduced to 5% from 8/10/12/14/16%
Cooldown reduced to 16 seconds from 22/21/20/19/18 seconds
Bonus damage increased to 20/30/40/50/60 from 4/10/16/22/28
Increased splash range to 300 from 200
Ability power ratio decreased to .2 to .3
Mana cost reduced to 45 from 65
Base heal adjusted to 45/85/125/165/205 from 65/100/135/170/205
Movement speed duration reduced to 2.5 seconds from 10 seconds
Movement speed boost increased to 15/17/19/21/23% from 12%
Ability power ratio reduced to .35 from .5
Cooldown increased to 15 seconds from 10 seconds
-I like her reworks. Too many of them to make much of a judgment until I see her in play, though. But it looks like she'll be pretty fun.
Sap Magic can now be cast while silenced
Ability power ratio reduced to .5 from .6
Movement speed slow and boost reduced to 20/25/30/35/40% from 25/30/35/40/45%
-Good nerfs. She'll still be annoying as crap in a lane, however.
Grand Skyfall now has a range of 5500
-Nerf all teh globals! ALL TEH GLOBALZ!!!
Ravenous Flock now prioritizes champions
-Great buff. I'll have to start playing him again, especially with Annie nerfs.
Fixed a bug where Move Quick did not proc on-spell cast effects such as Sheen
-Meh. Who really cares?
New model and animations!
Tryndamere has been working out and is now approximately 20% bigger
Tryndamere now uses Fury, gaining 5 per hit, 10 per crit, and 10 extra per kill.
Fury decays at 5 Fury per second after being out of combat for 10 seconds.
Passively adds 5-20/10-30/15-40/20-50/25-60 Attack Damage depending on how wounded Tryndamere is
Consumes all Fury to heal Tryndamere for 30-80/40-135/50-190/60-245/70-300 depending on how much Fury was consumed
Cooldown adjusted to 12 seconds from 12/11/10/9/8 seconds
Mocking Shout is now free to cast
Spinning Slash is now free to cast
Cooldown increased to 13/12/11/10/9 seconds from 9 seconds
Base damage adjusted to 60/90/120/150/180 from 40/90/140/190/240
Scaling adjusted to 1.0 bonus Attack Damage from 0.5 total Attack Damage (still scales with AP)
Now deals physical damage instead of magic damage
Battle Fury now grants up to 35% Critical Chance, depending on how full his Fury bar is
-Another big rework. Hopefully will make Trynd less of hell to play early. Again, need to see it in action before making much of a judgment.
NOTES STOP HERE - WORK BE CALLING!!!-----------------------------------------NOTES STOP HERE - WORK BE CALLING!!!-----------------------------------------
Gate now has a range of 5500
Tiger Stance Attack Damage ratio reduced to 1.5 from 1.7
Fixed a bug where turtle stance was healing off of the damage dealt by Madred's Razor.
Fixed a bug where Silver Bolts would go through Blind effects.
Base armor of ghouls reduced to 10 from 20
Omen of Death damage percent reduced to 45/60/75% from 50/75/100%
Omen of Pestilence now scales off of ability power at a 1.0 ratio instead of a .8 bonus attack damage ratio
Omen of Famine
Heals for 40% of the damage dealt, down from 50%
Range reduced to 550 from 650
Zhonya's Hourglass combine cost reduced to 800 from 1000
Randuin's Omen and Shurelya's Reverie will now grant assists