New Hero Karma Abilities!


Heavenly Wave: Karma sends forth a wave of hidden blades from her fans, dealing magic damage to units in a cone in front of her.

Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone. The amount healed is amplified depending upon the amount of life Karma, or her allies are missing

Spirit Bond: Karma bonds an ally or enemy creating a beam between them. Bonded allies have increased movement speed and bonded enemies have reduced movement speed. Enemy units that come in contact with the beam take magic damage, and champions who pass through the beam receive the same movement speed modifier as bonded champions.

Mantra Bonus: Karma strengthens the bond to double the effect of the movement speed modifier.

Soul Shield: Karma summons a protective shield that absorbs incoming damage.

Mantra Bonus: In addition to the shield, energy radiates out from the shield, dealing damage to enemy units around the recipient.

Mantra (Ultimate): Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.

Inner Flame (Passive): Karma gains increased Ability Power corresponding to her missing Health.

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